

Q:It's nice to see it up-front like that. And that's a fairly representative sample of seeing how many people have pulled out their Macs and started to play that game. Or when you get killed you'll see the representing OSX sign. One way to tell that is, if you look at TF2, if you go play that and see how many people have the little earbuds in, right?. We don't have a number on that, but there is a significant amount of people playing on OSX. Q:Can you reveal approximately how many Mac users you've picked up, or even what percentage of the total user base they constitute?
#Games for mac like wow Pc#
So they're not thinking about their PC and Mac being separate anymore, they're really thinking about both of them being together and the platform just being there. The other interesting thing is because the platform's now available on Mac and there's content there, we've seen people using their Macs for purchasing. But we do know from the response, just like you've said, they're really happy to be at work for instance and play on their Mac a little bit and play on PC. People are moving back and forth between trying out one or the other, but we don't have a lot of data on that yet. Jason Holtman:That's actually hard to see right now. Do you know what the skew is to people playing it exclusively on Mac versus those who seem to be using it on both? Q:I was going to ask how many people were using it on both - I've seen people with desktop PCs but Mac laptops doing it. So customer response has been great as well. You know, they owned both things and all of sudden they were able to play Team Fortress 2 on both platforms via SteamPlay. And then our titles in particular we've been rolling out, we had a few titles come out at launch and then we've been rolling out our titles successively through time, and each time we do that we see a whole new bunch of people come to us and say this is awesome, maybe they hadn't played it before, or maybe they wanted to play it cross-platform.


One interesting figure is that we're seeing between a 15 and 20 per cent increase in games that have a Mac version on Steam, so some of our baseline games with added Mac versions, they're seeing quite a healthy bump in people picking up their title.Ĭustomers are very, very pleased because previously where they didn't have a Mac store or hadn't had distribution before, all of a sudden they're seeing some titles that are coming out. Initially lots of folks came to us, picked up a bunch of games they hadn't had available for distribution before. Q:What's the uptake of Steam for Mac like, now we're a few months on from launch? Part two of this interview will follow soon. With further contribution from Valve's marketing VP Doug Lombardi, Holtman paints a picture of where one of the world's most successful independent game businesses believes Mac gaming is headed.

Earlier this year, it finally confirmed rumours that it was seeking to launch a Mac gaming platform.įour months on from Steam for Mac's launch, director of Business Development Jason Holtman talked to about the new platform's reception, the developer and publisher take-up, technical issues, why it helps out other developers and effective marketing in a truly multi-platform era. It has its finger in most of gaming's current pies and it all stemmed from a 1998 first-person shooter for the PC. Valve is a developer, a publisher, an online store, a middleware provider, a social network.
